Manual Programming
If you do not have access to the FOXPRO programming utility, you will have to install sounds manually. The principles contained within this article can be applied to all major operating systems as the file naming scheme found within all FOXPRO game calls remains constant.
Understanding the File Naming Structure
Understanding the file naming convention used in FOXPRO game calls is the most critical aspect in manually installing new sound files. If you do not follow the strict naming convention that is required, then the sounds you copy into your FOXPRO game call will not work properly and may cause errors. For an example, let's take a look at how a typical file will be displayed inside of your FOXPRO game call:
000 Coyote Locator.fxpAt a quick glance, we can deduce that the file has 3 main parts. The first part is '000' which serves to designate the sounds position within the scope of the playlist. Each FOXPRO game call can hold a specific number of sound files. Valid sound position identifiers are 3 digits in length. All identifiers must be loaded sequentially. For example, after 000 comes 001, 002, 003, etc. The second part of the file name is the sound descriptor. This denotes what the sound file is. In our example, we have 'Coyote Locator'. This value is what will be displayed on your remote control. Finally, we have the file extension. In the case of our example, we have a period followed by a three character value of 'FXP'. This denotes that the file is a FOXPRO proprietary FXP file. You may also find MP3 and WAV files as you continue working with programming.
Game Call Limitations
As mentioned previously, each FOXPRO game call is capable of holding a specific number of sound files. The following chart lists all reprogrammable FOXPRO game calls and their sound storage capacity as well as the start and stop numbering point.
FOXPRO MODEL | FACTORY STANDARD | MAX SOUNDS |
XR6 | 16 | 16 |
NX3, NX4 | 50 | 200 |
FX3 | 32 | 32 |
FX5 | 50 | 200 |
FURY GX7, FURY-2 | 100 | 500 |
CS24, CS24B | 50 | 500 |
KRAKATOA | 100 | 500 |
PRAIRIE BLASTER, PRAIRIE BLASTER 2 | 100 | 500 |
SNOW-CROW PRO SC3 | 32 | 32 |
SNOW-CROW PRO SC5 | 50 | 200 |
SNOW-CROW PRO 2 | 100 | 500 |
SCORPION X1A | 100 | 200 |
OCC | 100 | 200 |
SCORPION X1B | 50 | 200 |
SPITFIRE | 24 | 24 |
WILDFIRE, WILDFIRE 2 | 35 | 200 |
FIRESTORM | 50 | 200 |
HELLFIRE | 75 | 200 |
SHOCKWAVE | 100 | 1,000 |
SUPER SNOW CROW PRO | 100 | 1,000 |
KRAKATOA II | 100 | 1,000 |
CS24C | 100 | 1,000 |
PRAIRIE BLASTER 3 | 100 | 1,000 |
FUSION | 100 | 1,000 |
CROSSFIRE | 75 | 500 |
Avoid Duplicates & Skipped Values
As you are assigning numeric values to all of your sounds, pay close attention that you do not end up with any duplicates or skipped numbers. Your files must be numbered sequentially. A duplicate or skipped number will result in errors during remote synchronization and also in sound playback.
Compatible File Types
There are many unique ways to store digital audio in compatible formats for playback on various types of audio equipment. Your FOXPRO game call is capable of handling FXP, 24B (if using a 24-bit FOXPRO device), MP3, and uncompressed WAV. You may encounter some file types that are WMA, MP4, AIF, and so on. Please note that if the type of file is not one of the above mentioned types, it will NOT work with your FOXPRO game call. The file would first need to be converted into a compatible type with a special audio converting software-something that you will not find instructions for in this article.
.fxp and .24b files are in FOXPRO's proprietary sound format. These files are created by applying a special audio CODEC that allows for high-quality sounds that can only be played on FOXPRO game calls. Unlike .mp3 or .wav files, .fxp files cannot be listened to on your PC.
If you are using MP3 or WAV files, please note that you do not need to change them to display as .fxp or .24b in order to make them work. You must leave the file extensions as they are, otherwise they will not work at all.