Manual Programming

If you do not have access to the FOXPRO programming utility, you will have to install sounds manually. The principles contained within this article can be applied to all major operating systems as the file naming scheme found within all FOXPRO game calls remains constant.

Understanding the File Naming Structure

Understanding the file naming convention used in FOXPRO game calls is the most critical aspect in manually installing new sound files. If you do not follow the strict naming convention that is required, then the sounds you copy into your FOXPRO game call will not work properly and may cause errors. For an example, let's take a look at how a typical file will be displayed inside of your FOXPRO game call:

000 Coyote Locator.fxp
At a quick glance, we can deduce that the file has 3 main parts. The first part is '000' which serves to designate the sounds position within the scope of the playlist. Each FOXPRO game call can hold a specific number of sound files. Valid sound position identifiers are 3 digits in length. All identifiers must be loaded sequentially. For example, after 000 comes 001, 002, 003, etc. The second part of the file name is the sound descriptor. This denotes what the sound file is. In our example, we have 'Coyote Locator'. This value is what will be displayed on your remote control. Finally, we have the file extension. In the case of our example, we have a period followed by a three character value of 'FXP'. This denotes that the file is a FOXPRO proprietary FXP file. You may also find MP3 and WAV files as you continue working with programming.

Game Call Limitations

As mentioned previously, each FOXPRO game call is capable of holding a specific number of sound files. The following chart lists all reprogrammable FOXPRO game calls and their sound storage capacity as well as the start and stop numbering point.

FOXPRO MODEL FACTORY STANDARD MAX SOUNDS
XR6 16 16
NX3, NX4 50 200
FX3 32 32
FX5 50 200
FURY GX7, FURY-2 100 500
CS24, CS24B 50 500
KRAKATOA 100 500
PRAIRIE BLASTER, PRAIRIE BLASTER 2 100 500
SNOW-CROW PRO SC3 32 32
SNOW-CROW PRO SC5 50 200
SNOW-CROW PRO 2 100 500
SCORPION X1A 100 200
OCC 100 200
SCORPION X1B 50 200
SPITFIRE 24 24
WILDFIRE, WILDFIRE 2 35 200
FIRESTORM 50 200
HELLFIRE 75 200
SHOCKWAVE 100 1,000
SUPER SNOW CROW PRO 100 1,000
KRAKATOA II 100 1,000
CS24C 100 1,000
PRAIRIE BLASTER 3 100 1,000
FUSION 100 1,000
CROSSFIRE 75 500

Avoid Duplicates & Skipped Values

As you are assigning numeric values to all of your sounds, pay close attention that you do not end up with any duplicates or skipped numbers. Your files must be numbered sequentially. A duplicate or skipped number will result in errors during remote synchronization and also in sound playback.

Compatible File Types

There are many unique ways to store digital audio in compatible formats for playback on various types of audio equipment. Your FOXPRO game call is capable of handling FXP, 24B (if using a 24-bit FOXPRO device), MP3, and uncompressed WAV. You may encounter some file types that are WMA, MP4, AIF, and so on. Please note that if the type of file is not one of the above mentioned types, it will NOT work with your FOXPRO game call. The file would first need to be converted into a compatible type with a special audio converting software-something that you will not find instructions for in this article.

.fxp and .24b files are in FOXPRO's proprietary sound format. These files are created by applying a special audio CODEC that allows for high-quality sounds that can only be played on FOXPRO game calls. Unlike .mp3 or .wav files, .fxp files cannot be listened to on your PC.

If you are using MP3 or WAV files, please note that you do not need to change them to display as .fxp or .24b in order to make them work. You must leave the file extensions as they are, otherwise they will not work at all.